chore: 纯网页版本
This commit is contained in:
@@ -12,13 +12,19 @@
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<span class="time-item">{{ hours }}时</span>
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<span class="time-item">{{ minutes }}分</span>
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<span class="time-item">{{ seconds }}秒</span>
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<span class="time-item milliseconds">{{ milliseconds }}毫秒</span>
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</div>
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</div>
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</div>
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</section>
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<!-- 第二部分:战鼓动画 -->
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<section class="drums-section">
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<!-- 第二部分:战鼓动画(浮动并支持拖放) -->
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<section
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class="drums-section"
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@mousedown="startDrag"
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@click="handleDrumClick"
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:style="{ left: drumsPosition.x + 'px', top: drumsPosition.y + 'px' }"
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>
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<div class="drums-container">
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<!-- 战鼓动画在上面 -->
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<div class="drums-animation">
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@@ -59,19 +65,20 @@
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<div class="individual-rankings">
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<h2 class="section-title">👤 个人排名</h2>
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<div class="rank-table">
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<div class="table-header">
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<div class="table-header" :style="{ 'grid-template-columns': individualGridTemplate }">
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<span class="rank-col">排名</span>
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<span class="avatar-col">头像</span>
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<span class="name-col">姓名</span>
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<span class="score-col">得分</span>
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<span class="level-col">等级</span>
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<span class="dept-col">部门</span>
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<span class="score-col">{{ displayConfig.individual.scoreColumn.displayName }}</span>
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<span v-if="displayConfig.individual.showLevel" class="level-col">等级</span>
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<span v-if="displayConfig.individual.showDepartment" class="dept-col">部门</span>
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<span class="bonus-col">奖金</span>
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</div>
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<div
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<div
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v-for="(item, index) in individualRankings"
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:key="item.id"
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class="table-row"
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:style="{ 'grid-template-columns': individualGridTemplate }"
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:class="{
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'top-three': index < 3,
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'highlight': index === 0
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@@ -80,9 +87,9 @@
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<span class="rank-col">{{ index + 1 }}</span>
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<span class="avatar-col">{{ item.avatar }}</span>
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<span class="name-col">{{ item.name }}</span>
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<span class="score-col">{{ item.score }}</span>
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<span class="level-col" :class="`level-${item.level}`">{{ item.level }}</span>
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<span class="dept-col">{{ item.department }}</span>
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<span class="score-col">{{ displayConfig.individual.scoreColumn.displayStyle === 'amount' ? '¥' + item.score : item.score }}</span>
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<span v-if="displayConfig.individual.showLevel" class="level-col" :class="`level-${item.level}`">{{ item.level }}</span>
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<span v-if="displayConfig.individual.showDepartment" class="dept-col">{{ item.department }}</span>
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<span class="bonus-col">¥{{ item.bonus }}</span>
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</div>
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</div>
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@@ -92,18 +99,19 @@
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<div class="team-rankings">
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<h2 class="section-title">👥 战队排名</h2>
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<div class="rank-table">
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<div class="table-header">
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<div class="table-header" :style="{ 'grid-template-columns': teamGridTemplate }">
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<span class="rank-col">排名</span>
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<span class="name-col">战队名称</span>
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<span class="score-col">总分</span>
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<span class="member-col">人数</span>
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<span class="leader-col">队长</span>
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<span class="score-col">{{ displayConfig.team.totalScoreColumn.displayName }}</span>
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<span v-if="displayConfig.team.showMemberCount" class="member-col">人数</span>
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<span v-if="displayConfig.team.showLeader" class="leader-col">队长</span>
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<span class="bonus-col">奖金</span>
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</div>
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<div
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v-for="(item, index) in teamRankings"
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:key="item.id"
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class="table-row"
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:style="{ 'grid-template-columns': teamGridTemplate }"
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:class="{
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'top-three': index < 3,
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'highlight': index === 0
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@@ -111,9 +119,9 @@
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>
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<span class="rank-col">{{ index + 1 }}</span>
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<span class="name-col">{{ item.name }}</span>
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<span class="score-col">{{ item.totalScore }}</span>
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<span class="member-col">{{ item.memberCount }}人</span>
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<span class="leader-col">{{ item.leader }}</span>
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<span class="score-col">{{ displayConfig.team.totalScoreColumn.displayStyle === 'amount' ? '¥' + item.totalScore : item.totalScore }}</span>
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<span v-if="displayConfig.team.showMemberCount" class="member-col">{{ item.memberCount }}人</span>
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<span v-if="displayConfig.team.showLeader" class="leader-col">{{ item.leader }}</span>
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<span class="bonus-col">¥{{ item.bonus }}</span>
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</div>
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</div>
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@@ -131,30 +139,130 @@
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</template>
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<script setup>
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import { ref, onMounted, onUnmounted } from 'vue';
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import { ref, onMounted, onUnmounted, watch, computed } from 'vue';
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import { useRouter } from 'vue-router';
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import {
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individualRankings,
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teamRankings,
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bonusRules
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bonusRules,
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displayConfig,
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battleEndTime,
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drumConfig
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} from '../data/mockData.js';
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// 创建本地显示配置的副本,确保深拷贝
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const localDisplayConfig = ref(JSON.parse(JSON.stringify(displayConfig)));
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const router = useRouter();
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// 计算个人排名表格的列布局
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const individualGridTemplate = computed(() => {
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try {
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const config = localDisplayConfig.value?.individual;
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if (!config) return '60px 60px 1fr 80px 80px';
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const widths = config.columnWidths || {};
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const cols = [];
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cols.push((widths.rank || 60) + 'px'); // 排名
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cols.push((widths.avatar || 60) + 'px'); // 头像
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cols.push((widths.name === 1 || widths.name === '1') ? '1fr' : (widths.name || 120) + 'px'); // 姓名
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cols.push((widths.score || 80) + 'px'); // 分数
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if (config.showLevel) {
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cols.push((widths.level || 80) + 'px'); // 等级
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}
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if (config.showDepartment) {
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cols.push((widths.department === 1 || widths.department === '1') ? '1fr' : (widths.department || 100) + 'px'); // 部门
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}
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cols.push((widths.bonus || 80) + 'px'); // 奖金
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return cols.join(' ');
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} catch (error) {
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console.error('计算个人排名表格布局出错:', error);
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return '60px 60px 1fr 80px 80px'; // 兜底布局
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}
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});
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// 计算战队排名表格的列布局
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const teamGridTemplate = computed(() => {
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try {
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const config = localDisplayConfig.value?.team;
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if (!config) return '60px 1fr 80px 80px';
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const widths = config.columnWidths || {};
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const cols = [];
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cols.push((widths.rank || 60) + 'px'); // 排名
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cols.push((widths.name === 1 || widths.name === '1') ? '1fr' : (widths.name || 150) + 'px'); // 战队名
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cols.push((widths.score || 80) + 'px'); // 分数
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if (config.showMemberCount) {
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cols.push((widths.memberCount || 60) + 'px'); // 人数
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}
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if (config.showLeader) {
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cols.push((widths.leader === 1 || widths.leader === '1') ? '1fr' : (widths.leader || 120) + 'px'); // 队长
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}
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cols.push((widths.bonus || 80) + 'px'); // 奖金
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return cols.join(' ');
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} catch (error) {
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console.error('计算战队排名表格布局出错:', error);
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return '60px 1fr 80px 80px'; // 兜底布局
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}
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});
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// 倒计时状态
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const days = ref(0);
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const hours = ref(0);
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const minutes = ref(0);
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const seconds = ref(0);
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const milliseconds = ref(0);
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// 战鼓动画状态
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const isBeating = ref(false);
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let beatInterval = null;
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let countdownInterval = null;
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// 音频上下文和战鼓音效
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let audioContext = null;
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const isPlayingSound = ref(false);
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// 战鼓位置状态
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const drumsPosition = ref({ x: 20, y: 20 });
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let isDragging = false;
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let dragOffset = { x: 0, y: 0 };
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// 开始拖动
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const startDrag = (e) => {
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isDragging = true;
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dragOffset.x = e.clientX - drumsPosition.value.x;
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dragOffset.y = e.clientY - drumsPosition.value.y;
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e.preventDefault();
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};
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// 拖动中
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const drag = (e) => {
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if (isDragging) {
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drumsPosition.value.x = e.clientX - dragOffset.x;
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drumsPosition.value.y = e.clientY - dragOffset.y;
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}
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};
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// 结束拖动
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const endDrag = () => {
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isDragging = false;
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};
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// 计算倒计时
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const calculateCountdown = () => {
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const endDate = new Date('2024-12-31T23:59:59').getTime();
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// 使用配置的结束时间
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const endDateStr = `${battleEndTime.date}T${battleEndTime.time}`;
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const endDate = new Date(endDateStr).getTime();
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const now = new Date().getTime();
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const distance = endDate - now;
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@@ -163,14 +271,166 @@ const calculateCountdown = () => {
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hours.value = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
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minutes.value = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
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seconds.value = Math.floor((distance % (1000 * 60)) / 1000);
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// 确保显示0-999毫秒,并格式化为3位数字
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milliseconds.value = Math.floor(distance % 1000).toString().padStart(3, '0');
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}
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};
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// 初始化音频上下文
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const initAudioContext = () => {
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if (!audioContext) {
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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}
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};
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// 播放战鼓音效
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const playDrumSound = (isStrongBeat = false) => {
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if (!audioContext || isPlayingSound.value) return;
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isPlayingSound.value = true;
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try {
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// 使用配置的音效参数
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const soundConfig = drumConfig?.sound || {};
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const patternConfig = drumConfig?.pattern || {};
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// 创建振荡器节点
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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// 连接节点
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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// 设置战鼓音效参数,支持强拍
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const baseVolume = soundConfig.volume || 1.0;
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// 使用pattern配置中的强拍音量倍数
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const accentMultiplier = patternConfig.accentMultiplier || 1.2;
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const volume = isStrongBeat ? baseVolume * accentMultiplier : baseVolume;
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// 使用soundConfig中的type1
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oscillator.type = soundConfig.type1 || 'sine';
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// 基础频率,支持强拍频率偏移
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const baseFrequency = soundConfig.frequency1 || 150;
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const frequencyOffset = isStrongBeat ? (patternConfig.accentFrequencyOffset || 0) / 100 : 0;
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const actualFrequency = baseFrequency * (1 + frequencyOffset);
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oscillator.frequency.setValueAtTime(actualFrequency, audioContext.currentTime);
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// 频率渐变
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oscillator.frequency.exponentialRampToValueAtTime(actualFrequency * 0.5, audioContext.currentTime + 0.1);
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// 设置音量包络
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gainNode.gain.setValueAtTime(0, audioContext.currentTime);
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gainNode.gain.linearRampToValueAtTime(volume, audioContext.currentTime + (soundConfig.attackTime || 0.01));
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gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + (soundConfig.decayTime || 0.3));
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// 播放声音
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oscillator.start();
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oscillator.stop(audioContext.currentTime + (soundConfig.decayTime || 0.3));
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// 双音调效果 - 始终使用
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const oscillator2 = audioContext.createOscillator();
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const gainNode2 = audioContext.createGain();
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oscillator2.connect(gainNode2);
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gainNode2.connect(audioContext.destination);
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oscillator2.type = soundConfig.type2 || 'triangle';
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oscillator2.frequency.setValueAtTime(soundConfig.frequency2 || 100, audioContext.currentTime);
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gainNode2.gain.setValueAtTime(0, audioContext.currentTime);
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gainNode2.gain.linearRampToValueAtTime(volume * 0.8, audioContext.currentTime + (soundConfig.attackTime || 0.01));
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gainNode2.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + (soundConfig.decayTime || 0.3) + 0.2);
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oscillator2.start();
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oscillator2.stop(audioContext.currentTime + (soundConfig.decayTime || 0.3) + 0.2);
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// 设置完成后重置播放状态
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setTimeout(() => {
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isPlayingSound.value = false;
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}, (soundConfig.decayTime || 0.3) * 1000 + 150);
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} catch (error) {
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console.error('播放战鼓音效出错:', error);
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isPlayingSound.value = false;
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}
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};
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// 战鼓动画效果
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const startDrumAnimation = () => {
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// 使用配置的动画和节拍参数
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const animationConfig = drumConfig?.animation || {};
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const patternConfig = drumConfig?.pattern || {};
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// 检查是否启用动画
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if (animationConfig.enabled === false) return;
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let beatCount = 0;
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// 使用配置的节拍间隔
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const interval = animationConfig.beatInterval || 200;
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beatInterval = setInterval(() => {
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isBeating.value = !isBeating.value;
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}, 500);
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beatCount++;
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// 使用配置的节拍模式和总拍数
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const totalBeats = patternConfig.totalBeats || 4;
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const currentBeat = ((beatCount - 1) % totalBeats) + 1;
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// 根据节拍模式确定是否是强拍
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const strongBeats = patternConfig.strongBeats || [1, 4];
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const isStrongBeat = strongBeats.includes(currentBeat);
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// 执行动画和音效
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isBeating.value = true;
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// 根据是否是强拍播放音效
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playDrumSound(isStrongBeat);
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// 设置CSS变量,支持强拍动画增强
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const drums = document.querySelectorAll('.drum');
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drums.forEach(drum => {
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// 使用配置的动画参数
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drum.style.setProperty('--drum-scale', isStrongBeat ?
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(animationConfig.beatScale || 1.3) * (1 + (patternConfig.accentAnimation || 0) / 100) :
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(animationConfig.beatScale || 1.3));
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drum.style.setProperty('--drum-translate-y', isStrongBeat ?
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`${(animationConfig.beatTranslateY || -15) * (1 + (patternConfig.accentAnimation || 0) / 100)}px` :
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`${animationConfig.beatTranslateY || -15}px`);
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drum.style.setProperty('--drum-rotate', `${animationConfig.beatRotate || 5}deg`);
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drum.style.setProperty('--drum-brightness', isStrongBeat ? '1.4' : '1.3');
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drum.style.setProperty('--drum-saturation', isStrongBeat ? '1.3' : '1.2');
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});
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// 根据节拍类型设置持续时间
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const beatDuration = isStrongBeat
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? (animationConfig.beatDuration || 150)
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: (animationConfig.beatDuration || 100);
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setTimeout(() => {
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isBeating.value = false;
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}, beatDuration);
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}, interval);
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};
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// 处理点击战鼓播放音效
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const handleDrumClick = () => {
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// 如果音频上下文未初始化,初始化它
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if (!audioContext) {
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initAudioContext();
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}
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// 如果音频上下文被暂停,恢复它
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if (audioContext.state === 'suspended') {
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audioContext.resume();
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}
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// 触发战鼓动画和音效,使用配置的点击效果
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const animationConfig = drumConfig?.animation || {};
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isBeating.value = true;
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playDrumSound(true); // 点击总是强拍
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setTimeout(() => {
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isBeating.value = false;
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}, animationConfig.clickBeatDuration || 250);
|
||||
};
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||||
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// 跳转到管理员页面
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@@ -181,12 +441,71 @@ const goToAdmin = () => {
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||||
onMounted(() => {
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calculateCountdown();
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countdownInterval = setInterval(calculateCountdown, 1000);
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// 延迟初始化音频上下文,避免浏览器自动播放限制
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||||
setTimeout(() => {
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// 不自动初始化音频,等待用户交互后再初始化
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}, 1000);
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startDrumAnimation();
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});
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||||
// 监听窗口点击事件,用于用户交互后初始化音频上下文
|
||||
document.addEventListener('click', initAudioContext, { once: true });
|
||||
document.addEventListener('touchstart', initAudioContext, { once: true });
|
||||
|
||||
const handleResize = () => {
|
||||
// 计算并设置排名明细区域的最小高度,使其底部与视口对齐
|
||||
const rankingsSection = document.querySelector('.rankings-section');
|
||||
if (rankingsSection) {
|
||||
const windowHeight = window.innerHeight;
|
||||
const rankingsTop = rankingsSection.offsetTop;
|
||||
const rankingsMinHeight = windowHeight - rankingsTop - 20; // 减去一些边距
|
||||
if (rankingsMinHeight > 0) {
|
||||
rankingsSection.style.minHeight = rankingsMinHeight + 'px';
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
calculateCountdown();
|
||||
countdownInterval = setInterval(calculateCountdown, 10); // 改为10ms更新一次以显示毫秒
|
||||
startDrumAnimation();
|
||||
// 监听窗口大小变化,确保排名明细与底部对齐
|
||||
window.addEventListener('resize', handleResize);
|
||||
handleResize(); // 初始调整
|
||||
|
||||
// 添加拖放相关的事件监听
|
||||
document.addEventListener('mousemove', drag);
|
||||
document.addEventListener('mouseup', endDrag);
|
||||
});
|
||||
|
||||
// 监听结束时间变化(在真实环境中,可能需要通过props或store来监听)
|
||||
const handleBattleEndTimeChange = () => {
|
||||
calculateCountdown();
|
||||
};
|
||||
|
||||
// 监听显示配置变化(在真实环境中,可能需要通过props或store来监听)
|
||||
const handleDisplayConfigChange = () => {
|
||||
// 更新本地配置
|
||||
localDisplayConfig.value = {...displayConfig};
|
||||
};
|
||||
|
||||
// 这里模拟监听配置变化
|
||||
// 在实际项目中,可能需要通过WebSocket或轮询来更新配置
|
||||
|
||||
onUnmounted(() => {
|
||||
if (countdownInterval) clearInterval(countdownInterval);
|
||||
if (beatInterval) clearInterval(beatInterval);
|
||||
window.removeEventListener('resize', handleResize);
|
||||
|
||||
// 移除拖放相关的事件监听
|
||||
document.removeEventListener('mousemove', drag);
|
||||
document.removeEventListener('mouseup', endDrag);
|
||||
|
||||
// 清理音频资源
|
||||
if (audioContext) {
|
||||
audioContext.close();
|
||||
audioContext = null;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -217,6 +536,11 @@ onUnmounted(() => {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.countdown {
|
||||
font-size: 1.2rem;
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
.timer {
|
||||
display: inline-block;
|
||||
background: linear-gradient(45deg, #6c5ce7, #a29bfe);
|
||||
@@ -224,7 +548,7 @@ onUnmounted(() => {
|
||||
padding: 12px 25px;
|
||||
border-radius: 50px;
|
||||
font-weight: bold;
|
||||
margin-bottom: 10px;
|
||||
margin-bottom: 14px; /* 下移4px */
|
||||
}
|
||||
|
||||
.time-item {
|
||||
@@ -232,17 +556,43 @@ onUnmounted(() => {
|
||||
padding: 5px 10px;
|
||||
border-radius: 5px;
|
||||
margin: 0 5px;
|
||||
font-size: 1.1rem;
|
||||
font-size: 1.5rem;
|
||||
transition: all 0.1s ease;
|
||||
}
|
||||
|
||||
/* 战鼓部分 */
|
||||
.time-item.milliseconds {
|
||||
font-size: 1.2rem;
|
||||
color: #ffcc00;
|
||||
font-weight: bold;
|
||||
animation: blink 0.5s infinite;
|
||||
}
|
||||
|
||||
/* 毫秒闪烁动画增强紧张感 */
|
||||
@keyframes blink {
|
||||
0%, 50% { opacity: 1; transform: scale(1); }
|
||||
51%, 100% { opacity: 0.7; transform: scale(0.95); }
|
||||
}
|
||||
|
||||
/* 战鼓部分 - 浮动并支持拖放 */
|
||||
.drums-section {
|
||||
margin: 20px 0 10px 0;
|
||||
position: fixed;
|
||||
left: 20px;
|
||||
top: 20px;
|
||||
padding: 20px;
|
||||
background: rgba(255, 255, 255, 0.95);
|
||||
border-radius: 20px;
|
||||
margin-left: 20px;
|
||||
margin-right: 20px;
|
||||
cursor: move;
|
||||
z-index: 100;
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.15);
|
||||
transition: box-shadow 0.3s ease;
|
||||
}
|
||||
|
||||
.drums-section:hover {
|
||||
box-shadow: 0 6px 30px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
|
||||
.drums-section:active {
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.drums-container {
|
||||
@@ -258,11 +608,34 @@ onUnmounted(() => {
|
||||
}
|
||||
|
||||
.drum {
|
||||
transition: transform 0.3s ease;
|
||||
transition: transform 0.1s ease, filter 0.1s ease;
|
||||
animation: idlePulse 2s infinite alternate;
|
||||
}
|
||||
|
||||
.drum.beating {
|
||||
transform: scale(1.2) translateY(-10px);
|
||||
/* 使用CSS变量方便动态调整 */
|
||||
--drum-scale: 1.3;
|
||||
--drum-translate-y: -15px;
|
||||
--drum-rotate: 5deg;
|
||||
--drum-brightness: 1.3;
|
||||
--drum-saturation: 1.2;
|
||||
|
||||
transform: scale(var(--drum-scale)) translateY(var(--drum-translate-y)) rotate(var(--drum-rotate));
|
||||
filter: brightness(var(--drum-brightness)) saturate(var(--drum-saturation));
|
||||
animation: drumBeat 0.1s ease-in-out;
|
||||
}
|
||||
|
||||
/* 战鼓闲置时的轻微脉动动画 */
|
||||
@keyframes idlePulse {
|
||||
0% { transform: scale(1); }
|
||||
100% { transform: scale(1.05); }
|
||||
}
|
||||
|
||||
/* 增强跳动效果的关键帧动画 */
|
||||
@keyframes drumBeat {
|
||||
0% { transform: scale(1); }
|
||||
50% { transform: scale(var(--drum-scale, 1.3)) translateY(var(--drum-translate-y, -15px)) rotate(var(--drum-rotate, 5deg)); }
|
||||
100% { transform: scale(1); }
|
||||
}
|
||||
|
||||
.trophy {
|
||||
@@ -276,7 +649,7 @@ onUnmounted(() => {
|
||||
|
||||
/* 奖金设置部分(行布局) */
|
||||
.bonus-section {
|
||||
margin: 0 20px 15px 20px;
|
||||
margin: 10px 20px 15px 20px; /* 下移10px */
|
||||
padding: 15px;
|
||||
background: linear-gradient(135deg, #ffeaa7, #fab1a0);
|
||||
border-radius: 20px;
|
||||
@@ -365,7 +738,8 @@ onUnmounted(() => {
|
||||
.rank-table {
|
||||
border-radius: 10px;
|
||||
overflow: hidden;
|
||||
max-height: 400px;
|
||||
min-height: 600px; /* 确保至少显示10行 */
|
||||
max-height: 600px;
|
||||
overflow-y: auto;
|
||||
position: relative;
|
||||
}
|
||||
@@ -374,7 +748,6 @@ onUnmounted(() => {
|
||||
background: linear-gradient(45deg, #6c5ce7, #a29bfe);
|
||||
color: white;
|
||||
display: grid;
|
||||
grid-template-columns: 60px 60px 1fr 80px 80px 1fr 80px;
|
||||
padding: 12px 10px;
|
||||
font-weight: bold;
|
||||
position: sticky;
|
||||
@@ -383,7 +756,6 @@ onUnmounted(() => {
|
||||
}
|
||||
|
||||
.team-rankings .table-header {
|
||||
grid-template-columns: 60px 1fr 80px 60px 1fr 80px;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 10;
|
||||
@@ -391,14 +763,12 @@ onUnmounted(() => {
|
||||
|
||||
.table-row {
|
||||
display: grid;
|
||||
grid-template-columns: 60px 60px 1fr 80px 80px 1fr 80px;
|
||||
padding: 12px 10px;
|
||||
border-bottom: 1px solid #eee;
|
||||
transition: background-color 0.3s;
|
||||
}
|
||||
|
||||
.team-rankings .table-row {
|
||||
grid-template-columns: 60px 1fr 80px 60px 1fr 80px;
|
||||
padding: 12px 10px;
|
||||
}
|
||||
|
||||
@@ -408,6 +778,32 @@ onUnmounted(() => {
|
||||
|
||||
.table-row.top-three {
|
||||
background-color: #fff3cd;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold;
|
||||
transform: scale(1.02);
|
||||
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.1);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.table-row.top-three:hover {
|
||||
transform: scale(1.03);
|
||||
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
/* 前三名特殊背景色 */
|
||||
.table-row:nth-child(1) {
|
||||
background: linear-gradient(135deg, #ffd700, #ffed4a);
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.table-row:nth-child(2) {
|
||||
background: linear-gradient(135deg, #c0c0c0, #e0e0e0);
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.table-row:nth-child(3) {
|
||||
background: linear-gradient(135deg, #cd7f32, #d7ccc8);
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.table-row.highlight {
|
||||
|
||||
Reference in New Issue
Block a user