chore:在DesktopTouch上鼠标可以进行奖品拖拽
This commit is contained in:
@@ -14,10 +14,10 @@
|
|||||||
<!-- 战鼓动画在上面 -->
|
<!-- 战鼓动画在上面 -->
|
||||||
<div class="drums-animation">
|
<div class="drums-animation">
|
||||||
<div class="drum glow-border" :class="{ beating: isBeating }">🥁</div>
|
<div class="drum glow-border" :class="{ beating: isBeating }">🥁</div>
|
||||||
<div class="drum" :class="{ beating: isBeating }">🥁</div>
|
<div class="drum" :class="{ beating: isBeating }">锣</div>
|
||||||
<div class="trophy" style="font-size: 2.5rem; filter: drop-shadow(0 0 10px var(--gold-primary));">🏆</div>
|
<div class="trophy" style="font-size: 2.5rem; filter: drop-shadow(0 0 10px var(--gold-primary));">🏆</div>
|
||||||
<div class="drum" :class="{ beating: isBeating }">🥁</div>
|
<div class="drum" :class="{ beating: isBeating }">锣</div>
|
||||||
<div class="drum" :class="{ beating: isBeating }">🥁</div>
|
<div class="drum" :class="{ beating: isBeating }">锣</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
@@ -32,8 +32,11 @@
|
|||||||
</section>
|
</section>
|
||||||
|
|
||||||
<!-- 第三部分:奖金设置(图片形式) -->
|
<!-- 第三部分:奖金设置(图片形式) -->
|
||||||
<section v-if="localDisplayConfig.showBonusModule" class="bonus-section card-game" @mousedown="startBonusDrag"
|
<section v-if="localDisplayConfig.showBonusModule" class="bonus-section card-game"
|
||||||
@click.stop>
|
@mousedown="startBonusDrag"
|
||||||
|
@touchstart="startBonusDrag"
|
||||||
|
@click.stop
|
||||||
|
:style="{ left: bonusPosition.x + 'px', top: bonusPosition.y + 'px' }">
|
||||||
<div class="bonus-awards-container">
|
<div class="bonus-awards-container">
|
||||||
<div><img src="/award1.png" alt="一等奖" class="award-image"></div>
|
<div><img src="/award1.png" alt="一等奖" class="award-image"></div>
|
||||||
<div><img src="/award2.png" alt="二等奖" class="award-image"></div>
|
<div><img src="/award2.png" alt="二等奖" class="award-image"></div>
|
||||||
@@ -698,7 +701,7 @@ const isPlayingSound = ref(false);
|
|||||||
const drumsPosition = ref({ x: 20, y: 20 });
|
const drumsPosition = ref({ x: 20, y: 20 });
|
||||||
// 倒计时位置状态已移除,直接在模板中使用固定位置
|
// 倒计时位置状态已移除,直接在模板中使用固定位置
|
||||||
// 奖金设置模块位置状态 - 使用reactive存储实际定位值
|
// 奖金设置模块位置状态 - 使用reactive存储实际定位值
|
||||||
const bonusPosition = reactive({ x: 'auto', y: 'auto' });
|
const bonusPosition = reactive({ x: 320, y: 360 });
|
||||||
|
|
||||||
let isDragging = false;
|
let isDragging = false;
|
||||||
let isBonusDragging = false;
|
let isBonusDragging = false;
|
||||||
@@ -731,12 +734,20 @@ const startDrag = (e) => {
|
|||||||
const startBonusDrag = (e) => {
|
const startBonusDrag = (e) => {
|
||||||
e.stopPropagation(); // 阻止事件冒泡
|
e.stopPropagation(); // 阻止事件冒泡
|
||||||
isBonusDragging = true;
|
isBonusDragging = true;
|
||||||
// 计算鼠标相对于元素左上角的偏移量
|
|
||||||
const rect = e.currentTarget.getBoundingClientRect();
|
// 根据事件类型处理拖动偏移量
|
||||||
bonusDragOffset.x = e.clientX - rect.left;
|
if (e.type === 'touchstart') {
|
||||||
bonusDragOffset.y = e.clientY - rect.top;
|
const touch = e.touches[0];
|
||||||
|
bonusDragOffset.x = touch.clientX - bonusPosition.x;
|
||||||
|
bonusDragOffset.y = touch.clientY - bonusPosition.y;
|
||||||
|
} else {
|
||||||
|
bonusDragOffset.x = e.clientX - bonusPosition.x;
|
||||||
|
bonusDragOffset.y = e.clientY - bonusPosition.y;
|
||||||
|
}
|
||||||
|
|
||||||
// 提高拖动时的性能,临时禁用动画效果
|
// 提高拖动时的性能,临时禁用动画效果
|
||||||
e.currentTarget.style.transition = 'none';
|
const bonusElement = e.currentTarget;
|
||||||
|
bonusElement.style.transition = 'none';
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -761,9 +772,22 @@ const drag = throttle((e) => {
|
|||||||
drumsPosition.value.y = e.clientY - dragOffset.y;
|
drumsPosition.value.y = e.clientY - dragOffset.y;
|
||||||
}
|
}
|
||||||
if (isBonusDragging) {
|
if (isBonusDragging) {
|
||||||
|
// 根据事件类型处理拖动位置
|
||||||
|
let clientX, clientY;
|
||||||
|
if (e.type === 'mousemove') {
|
||||||
|
clientX = e.clientX;
|
||||||
|
clientY = e.clientY;
|
||||||
|
} else if (e.type === 'touchmove') {
|
||||||
|
const touch = e.touches[0];
|
||||||
|
clientX = touch.clientX;
|
||||||
|
clientY = touch.clientY;
|
||||||
|
} else {
|
||||||
|
return; // 如果不是鼠标或触摸事件,直接返回
|
||||||
|
}
|
||||||
|
|
||||||
// 计算新的位置
|
// 计算新的位置
|
||||||
const newX = e.clientX - bonusDragOffset.x;
|
const newX = clientX - bonusDragOffset.x;
|
||||||
const newY = e.clientY - bonusDragOffset.y;
|
const newY = clientY - bonusDragOffset.y;
|
||||||
|
|
||||||
// 确保元素不会被拖出视口
|
// 确保元素不会被拖出视口
|
||||||
const windowWidth = window.innerWidth;
|
const windowWidth = window.innerWidth;
|
||||||
@@ -1013,6 +1037,7 @@ const startDrumAnimation = () => {
|
|||||||
`${(animationConfig.beatTranslateY || -15) * (1 + (patternConfig.accentAnimation || 0) / 100)}px` :
|
`${(animationConfig.beatTranslateY || -15) * (1 + (patternConfig.accentAnimation || 0) / 100)}px` :
|
||||||
`${animationConfig.beatTranslateY || -15}px`);
|
`${animationConfig.beatTranslateY || -15}px`);
|
||||||
drum.style.setProperty('--drum-rotate', `${animationConfig.beatRotate || 5}deg`);
|
drum.style.setProperty('--drum-rotate', `${animationConfig.beatRotate || 5}deg`);
|
||||||
|
|
||||||
drum.style.setProperty('--drum-brightness', isStrongBeat ? '1.4' : '1.3');
|
drum.style.setProperty('--drum-brightness', isStrongBeat ? '1.4' : '1.3');
|
||||||
drum.style.setProperty('--drum-saturation', isStrongBeat ? '1.3' : '1.2');
|
drum.style.setProperty('--drum-saturation', isStrongBeat ? '1.3' : '1.2');
|
||||||
});
|
});
|
||||||
@@ -1091,6 +1116,8 @@ onMounted(async () => {
|
|||||||
// 添加拖放相关的事件监听
|
// 添加拖放相关的事件监听
|
||||||
document.addEventListener('mousemove', drag);
|
document.addEventListener('mousemove', drag);
|
||||||
document.addEventListener('mouseup', endDrag);
|
document.addEventListener('mouseup', endDrag);
|
||||||
|
document.addEventListener('touchmove', drag);
|
||||||
|
document.addEventListener('touchend', endDrag);
|
||||||
});
|
});
|
||||||
|
|
||||||
// 监听结束时间变化(在真实环境中,可能需要通过props或store来监听)
|
// 监听结束时间变化(在真实环境中,可能需要通过props或store来监听)
|
||||||
@@ -1115,6 +1142,8 @@ onUnmounted(() => {
|
|||||||
// 移除拖放相关的事件监听
|
// 移除拖放相关的事件监听
|
||||||
document.removeEventListener('mousemove', drag);
|
document.removeEventListener('mousemove', drag);
|
||||||
document.removeEventListener('mouseup', endDrag);
|
document.removeEventListener('mouseup', endDrag);
|
||||||
|
document.removeEventListener('touchmove', drag);
|
||||||
|
document.removeEventListener('touchend', endDrag);
|
||||||
|
|
||||||
// 清理音频资源
|
// 清理音频资源
|
||||||
if (audioContext) {
|
if (audioContext) {
|
||||||
@@ -1327,6 +1356,13 @@ onUnmounted(() => {
|
|||||||
position: fixed;
|
position: fixed;
|
||||||
cursor: move;
|
cursor: move;
|
||||||
transition: transform 0.2s ease;
|
transition: transform 0.2s ease;
|
||||||
|
background: rgba(255, 255, 255, 0.95);
|
||||||
|
border-radius: 15px;
|
||||||
|
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.1);
|
||||||
|
|
||||||
|
border: 2px solid rgba(255, 215, 0, 0.5);
|
||||||
|
padding: 15px;
|
||||||
|
z-index: 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* 奖金图片容器样式 - Flex布局居中且保持一行 */
|
/* 奖金图片容器样式 - Flex布局居中且保持一行 */
|
||||||
@@ -1342,14 +1378,13 @@ onUnmounted(() => {
|
|||||||
.award-image {
|
.award-image {
|
||||||
width: auto;
|
width: auto;
|
||||||
height: 120px;
|
height: 120px;
|
||||||
/* border-radius: 8px; */
|
border-radius: 8px;
|
||||||
/* box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); */
|
transition: transform 0.2s ease, box-shadow 0.2s ease;
|
||||||
/* transition: transform 0.2s ease, box-shadow 0.2s ease; */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.award-image:hover {
|
.award-image:hover {
|
||||||
transform: translateY(-5px);
|
transform: translateY(-5px);
|
||||||
/* box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15); */
|
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user