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2 Commits
b6f20fd76d
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| Author | SHA1 | Date | |
|---|---|---|---|
| f3cf804330 | |||
| ecb368bbb2 |
@@ -14,10 +14,10 @@
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<!-- 战鼓动画在上面 -->
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<div class="drums-animation">
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<div class="drum glow-border" :class="{ beating: isBeating }">🥁</div>
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<div class="drum" :class="{ beating: isBeating }">🥁</div>
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<div class="drum" :class="{ beating: isBeating }">锣</div>
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<div class="trophy" style="font-size: 2.5rem; filter: drop-shadow(0 0 10px var(--gold-primary));">🏆</div>
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<div class="drum" :class="{ beating: isBeating }">🥁</div>
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<div class="drum" :class="{ beating: isBeating }">🥁</div>
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<div class="drum" :class="{ beating: isBeating }">锣</div>
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<div class="drum" :class="{ beating: isBeating }">锣</div>
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</div>
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</div>
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</section>
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@@ -32,8 +32,11 @@
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</section>
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<!-- 第三部分:奖金设置(图片形式) -->
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<section v-if="localDisplayConfig.showBonusModule" class="bonus-section card-game" @mousedown="startBonusDrag"
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@click.stop>
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<section v-if="localDisplayConfig.showBonusModule" class="bonus-section card-game"
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@mousedown="startBonusDrag"
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@touchstart="startBonusDrag"
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@click.stop
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:style="{ left: bonusPosition.x + 'px', top: bonusPosition.y + 'px' }">
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<div class="bonus-awards-container">
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<div><img src="/award1.png" alt="一等奖" class="award-image"></div>
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<div><img src="/award2.png" alt="二等奖" class="award-image"></div>
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@@ -698,7 +701,7 @@ const isPlayingSound = ref(false);
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const drumsPosition = ref({ x: 20, y: 20 });
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// 倒计时位置状态已移除,直接在模板中使用固定位置
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// 奖金设置模块位置状态 - 使用reactive存储实际定位值
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const bonusPosition = reactive({ x: 'auto', y: 'auto' });
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const bonusPosition = reactive({ x: 320, y: 360 });
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let isDragging = false;
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let isBonusDragging = false;
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@@ -731,12 +734,20 @@ const startDrag = (e) => {
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const startBonusDrag = (e) => {
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e.stopPropagation(); // 阻止事件冒泡
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isBonusDragging = true;
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// 计算鼠标相对于元素左上角的偏移量
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const rect = e.currentTarget.getBoundingClientRect();
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bonusDragOffset.x = e.clientX - rect.left;
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bonusDragOffset.y = e.clientY - rect.top;
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// 根据事件类型处理拖动偏移量
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if (e.type === 'touchstart') {
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const touch = e.touches[0];
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bonusDragOffset.x = touch.clientX - bonusPosition.x;
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bonusDragOffset.y = touch.clientY - bonusPosition.y;
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} else {
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bonusDragOffset.x = e.clientX - bonusPosition.x;
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bonusDragOffset.y = e.clientY - bonusPosition.y;
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}
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// 提高拖动时的性能,临时禁用动画效果
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e.currentTarget.style.transition = 'none';
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const bonusElement = e.currentTarget;
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bonusElement.style.transition = 'none';
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e.preventDefault();
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};
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@@ -761,9 +772,22 @@ const drag = throttle((e) => {
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drumsPosition.value.y = e.clientY - dragOffset.y;
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}
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if (isBonusDragging) {
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// 根据事件类型处理拖动位置
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let clientX, clientY;
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if (e.type === 'mousemove') {
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clientX = e.clientX;
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clientY = e.clientY;
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} else if (e.type === 'touchmove') {
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const touch = e.touches[0];
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clientX = touch.clientX;
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clientY = touch.clientY;
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} else {
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return; // 如果不是鼠标或触摸事件,直接返回
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}
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// 计算新的位置
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const newX = e.clientX - bonusDragOffset.x;
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const newY = e.clientY - bonusDragOffset.y;
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const newX = clientX - bonusDragOffset.x;
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const newY = clientY - bonusDragOffset.y;
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// 确保元素不会被拖出视口
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const windowWidth = window.innerWidth;
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@@ -1013,6 +1037,7 @@ const startDrumAnimation = () => {
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`${(animationConfig.beatTranslateY || -15) * (1 + (patternConfig.accentAnimation || 0) / 100)}px` :
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`${animationConfig.beatTranslateY || -15}px`);
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drum.style.setProperty('--drum-rotate', `${animationConfig.beatRotate || 5}deg`);
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drum.style.setProperty('--drum-brightness', isStrongBeat ? '1.4' : '1.3');
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drum.style.setProperty('--drum-saturation', isStrongBeat ? '1.3' : '1.2');
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});
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@@ -1091,6 +1116,8 @@ onMounted(async () => {
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// 添加拖放相关的事件监听
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document.addEventListener('mousemove', drag);
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document.addEventListener('mouseup', endDrag);
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document.addEventListener('touchmove', drag);
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document.addEventListener('touchend', endDrag);
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});
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// 监听结束时间变化(在真实环境中,可能需要通过props或store来监听)
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@@ -1115,6 +1142,8 @@ onUnmounted(() => {
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// 移除拖放相关的事件监听
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document.removeEventListener('mousemove', drag);
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document.removeEventListener('mouseup', endDrag);
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document.removeEventListener('touchmove', drag);
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document.removeEventListener('touchend', endDrag);
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// 清理音频资源
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if (audioContext) {
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@@ -1136,11 +1165,43 @@ onUnmounted(() => {
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transform: translateY(0px) rotate(0deg);
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}
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}
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.team-rankings-propagation-image {
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width: 360px;
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height: auto;
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max-width: 100%;
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}
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.individual-rankings-propagation-image {
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width: 360px;
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height: auto;
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max-width: 100%;
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}
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.avatar-image-champion {
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object-fit: cover;
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border-radius: 50%;
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}
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.avatar-image-champion {
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object-fit: cover;
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border-radius: 50%;
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}
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/* 新增:电脑端「已完成业绩」图片居中 */
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.total-score-total-title {
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display: flex;
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justify-content: center; /* 水平居中 */
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}
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.total-score-total-image {
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width: 780px; /* 电脑端图片宽度(可按需调小,比如160px/200px) */
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height: auto; /* 保持宽高比不变形 */
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}
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.score-value {
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font-size: 10rem; /* 电脑端所有业绩数字大小 */
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}
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.total-score-total-value {
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font-size: 10rem;
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margin-top: -40px;
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}
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/* 冠军模块样式 */
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.champion-section {
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display: flex;
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@@ -1295,6 +1356,13 @@ onUnmounted(() => {
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position: fixed;
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cursor: move;
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transition: transform 0.2s ease;
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background: rgba(255, 255, 255, 0.95);
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border-radius: 15px;
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.1);
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border: 2px solid rgba(255, 215, 0, 0.5);
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padding: 15px;
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z-index: 100;
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}
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/* 奖金图片容器样式 - Flex布局居中且保持一行 */
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@@ -1310,14 +1378,13 @@ onUnmounted(() => {
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.award-image {
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width: auto;
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height: 120px;
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/* border-radius: 8px; */
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/* box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); */
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/* transition: transform 0.2s ease, box-shadow 0.2s ease; */
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border-radius: 8px;
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transition: transform 0.2s ease, box-shadow 0.2s ease;
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}
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.award-image:hover {
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transform: translateY(-5px);
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/* box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15); */
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box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15);
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}
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@@ -1778,6 +1845,8 @@ onUnmounted(() => {
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overflow-y: auto;
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position: relative;
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margin-top: 0.8rem;
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max-height: 480px;
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min-height: 480px;
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}
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.table-header {
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@@ -1945,6 +2014,7 @@ onUnmounted(() => {
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}
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.total-score-total-value {
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margin-top: -40px;
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}
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@@ -1968,7 +2038,7 @@ onUnmounted(() => {
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flex-direction: row;
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align-items: center;
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justify-content: center;
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margin-bottom: 20px;
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margin-bottom: 100px;
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gap: 30px;
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}
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@@ -2450,4 +2520,23 @@ onUnmounted(() => {
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transition: transform 0.2s ease;
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}
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}
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/* ========== 新增的电脑端总业绩样式(放在最底部) ========== */
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/* 电脑端(769px以上)总业绩字体样式 - 不影响移动端 */
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@media (min-width: 769px) {
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/* 总战绩大数字(核心修改项) */
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.total-score-total-value {
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font-size: 10rem !important; /* 电脑端字体大小(默认10rem,可按需调整) */
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font-weight: 900 !important; /* 字体粗细(加粗) */
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color: #ffd700 !important; /* 字体颜色(金色) */
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text-shadow: 0 0 20px rgba(255, 215, 0, 0.8) !important; /* 发光效果 */
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}
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/* 兜底:确保所有电脑端业绩数值样式统一 */
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.score-value {
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font-size: 10rem !important; /* 与总战绩数值保持一致 */
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font-weight: 900 !important;
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color:#fff2c4 !important;
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text-shadow: 0 0 20px rgba(255, 215, 0, 0.8) !important;
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}
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}
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</style>
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