2 Commits
main ... xinde

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@@ -14,10 +14,10 @@
<!-- 战鼓动画在上面 -->
<div class="drums-animation">
<div class="drum glow-border" :class="{ beating: isBeating }">🥁</div>
<div class="drum" :class="{ beating: isBeating }">🥁</div>
<div class="drum" :class="{ beating: isBeating }"></div>
<div class="trophy" style="font-size: 2.5rem; filter: drop-shadow(0 0 10px var(--gold-primary));">🏆</div>
<div class="drum" :class="{ beating: isBeating }">🥁</div>
<div class="drum" :class="{ beating: isBeating }">🥁</div>
<div class="drum" :class="{ beating: isBeating }"></div>
<div class="drum" :class="{ beating: isBeating }"></div>
</div>
</div>
</section>
@@ -32,8 +32,11 @@
</section>
<!-- 第三部分奖金设置图片形式 -->
<section v-if="localDisplayConfig.showBonusModule" class="bonus-section card-game" @mousedown="startBonusDrag"
@click.stop>
<section v-if="localDisplayConfig.showBonusModule" class="bonus-section card-game"
@mousedown="startBonusDrag"
@touchstart="startBonusDrag"
@click.stop
:style="{ left: bonusPosition.x + 'px', top: bonusPosition.y + 'px' }">
<div class="bonus-awards-container">
<div><img src="/award1.png" alt="一等奖" class="award-image"></div>
<div><img src="/award2.png" alt="二等奖" class="award-image"></div>
@@ -698,7 +701,7 @@ const isPlayingSound = ref(false);
const drumsPosition = ref({ x: 20, y: 20 });
// 倒计时位置状态已移除,直接在模板中使用固定位置
// 奖金设置模块位置状态 - 使用reactive存储实际定位值
const bonusPosition = reactive({ x: 'auto', y: 'auto' });
const bonusPosition = reactive({ x: 320, y: 360 });
let isDragging = false;
let isBonusDragging = false;
@@ -731,12 +734,20 @@ const startDrag = (e) => {
const startBonusDrag = (e) => {
e.stopPropagation(); // 阻止事件冒泡
isBonusDragging = true;
// 计算鼠标相对于元素左上角的偏移量
const rect = e.currentTarget.getBoundingClientRect();
bonusDragOffset.x = e.clientX - rect.left;
bonusDragOffset.y = e.clientY - rect.top;
// 根据事件类型处理拖动偏移量
if (e.type === 'touchstart') {
const touch = e.touches[0];
bonusDragOffset.x = touch.clientX - bonusPosition.x;
bonusDragOffset.y = touch.clientY - bonusPosition.y;
} else {
bonusDragOffset.x = e.clientX - bonusPosition.x;
bonusDragOffset.y = e.clientY - bonusPosition.y;
}
// 提高拖动时的性能,临时禁用动画效果
e.currentTarget.style.transition = 'none';
const bonusElement = e.currentTarget;
bonusElement.style.transition = 'none';
e.preventDefault();
};
@@ -761,9 +772,22 @@ const drag = throttle((e) => {
drumsPosition.value.y = e.clientY - dragOffset.y;
}
if (isBonusDragging) {
// 根据事件类型处理拖动位置
let clientX, clientY;
if (e.type === 'mousemove') {
clientX = e.clientX;
clientY = e.clientY;
} else if (e.type === 'touchmove') {
const touch = e.touches[0];
clientX = touch.clientX;
clientY = touch.clientY;
} else {
return; // 如果不是鼠标或触摸事件,直接返回
}
// 计算新的位置
const newX = e.clientX - bonusDragOffset.x;
const newY = e.clientY - bonusDragOffset.y;
const newX = clientX - bonusDragOffset.x;
const newY = clientY - bonusDragOffset.y;
// 确保元素不会被拖出视口
const windowWidth = window.innerWidth;
@@ -1013,6 +1037,7 @@ const startDrumAnimation = () => {
`${(animationConfig.beatTranslateY || -15) * (1 + (patternConfig.accentAnimation || 0) / 100)}px` :
`${animationConfig.beatTranslateY || -15}px`);
drum.style.setProperty('--drum-rotate', `${animationConfig.beatRotate || 5}deg`);
drum.style.setProperty('--drum-brightness', isStrongBeat ? '1.4' : '1.3');
drum.style.setProperty('--drum-saturation', isStrongBeat ? '1.3' : '1.2');
});
@@ -1091,6 +1116,8 @@ onMounted(async () => {
// 添加拖放相关的事件监听
document.addEventListener('mousemove', drag);
document.addEventListener('mouseup', endDrag);
document.addEventListener('touchmove', drag);
document.addEventListener('touchend', endDrag);
});
// 监听结束时间变化在真实环境中可能需要通过props或store来监听
@@ -1115,6 +1142,8 @@ onUnmounted(() => {
// 移除拖放相关的事件监听
document.removeEventListener('mousemove', drag);
document.removeEventListener('mouseup', endDrag);
document.removeEventListener('touchmove', drag);
document.removeEventListener('touchend', endDrag);
// 清理音频资源
if (audioContext) {
@@ -1136,11 +1165,43 @@ onUnmounted(() => {
transform: translateY(0px) rotate(0deg);
}
}
.team-rankings-propagation-image {
width: 360px;
height: auto;
max-width: 100%;
}
.individual-rankings-propagation-image {
width: 360px;
height: auto;
max-width: 100%;
}
.avatar-image-champion {
object-fit: cover;
border-radius: 50%;
}
.avatar-image-champion {
object-fit: cover;
border-radius: 50%;
}
/* 新增:电脑端「已完成业绩」图片居中 */
.total-score-total-title {
display: flex;
justify-content: center; /* 水平居中 */
}
.total-score-total-image {
width: 780px; /* 电脑端图片宽度可按需调小比如160px/200px */
height: auto; /* 保持宽高比不变形 */
}
.score-value {
font-size: 10rem; /* 电脑端所有业绩数字大小 */
}
.total-score-total-value {
font-size: 10rem;
margin-top: -40px;
}
/* 冠军模块样式 */
.champion-section {
display: flex;
@@ -1295,6 +1356,13 @@ onUnmounted(() => {
position: fixed;
cursor: move;
transition: transform 0.2s ease;
background: rgba(255, 255, 255, 0.95);
border-radius: 15px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.1);
border: 2px solid rgba(255, 215, 0, 0.5);
padding: 15px;
z-index: 100;
}
/* 奖金图片容器样式 - Flex布局居中且保持一行 */
@@ -1310,14 +1378,13 @@ onUnmounted(() => {
.award-image {
width: auto;
height: 120px;
/* border-radius: 8px; */
/* box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); */
/* transition: transform 0.2s ease, box-shadow 0.2s ease; */
border-radius: 8px;
transition: transform 0.2s ease, box-shadow 0.2s ease;
}
.award-image:hover {
transform: translateY(-5px);
/* box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15); */
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15);
}
@@ -1778,6 +1845,8 @@ onUnmounted(() => {
overflow-y: auto;
position: relative;
margin-top: 0.8rem;
max-height: 480px;
min-height: 480px;
}
.table-header {
@@ -1945,6 +2014,7 @@ onUnmounted(() => {
}
.total-score-total-value {
margin-top: -40px;
}
@@ -1968,7 +2038,7 @@ onUnmounted(() => {
flex-direction: row;
align-items: center;
justify-content: center;
margin-bottom: 20px;
margin-bottom: 100px;
gap: 30px;
}
@@ -2450,4 +2520,23 @@ onUnmounted(() => {
transition: transform 0.2s ease;
}
}
/* ========== 新增的电脑端总业绩样式(放在最底部) ========== */
/* 电脑端769px以上总业绩字体样式 - 不影响移动端 */
@media (min-width: 769px) {
/* 总战绩大数字(核心修改项) */
.total-score-total-value {
font-size: 10rem !important; /* 电脑端字体大小默认10rem可按需调整 */
font-weight: 900 !important; /* 字体粗细(加粗) */
color: #ffd700 !important; /* 字体颜色(金色) */
text-shadow: 0 0 20px rgba(255, 215, 0, 0.8) !important; /* 发光效果 */
}
/* 兜底:确保所有电脑端业绩数值样式统一 */
.score-value {
font-size: 10rem !important; /* 与总战绩数值保持一致 */
font-weight: 900 !important;
color:#fff2c4 !important;
text-shadow: 0 0 20px rgba(255, 215, 0, 0.8) !important;
}
}
</style>